Break blocks. Free words. Create poems. A new take on interactive fiction.

My development report, which goes into the working process and thoughts on the game, can be found at:

GenreInteractive Fiction
Made withUnity
Tags2D, Breakout


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"I stand hopeless to destroy calm minds"


interesting oncept, but I wish the controls were less janky. The sassy comments when you fail also get annoying fast.


You gotta make the text copy and paste!


"I witness the dragon eternal" is pretty metal, not gonna lie.


Kinda neat, but only worth a couple of minutes' attention in its current state IMO. The angles of bounce off of word blocks don't seem to follow any logic, and the fact that you only have a few sets of words which always appear in the same places severely limits it.

If you were to add a larger word pool, randomize where they appear, maybe even have multiple levels in a string, some extra lives... maybe a text to speech voice to read the "poem" when you finish a level? There are possibilities here which hold promise. But right now - it's a sketch, not a game.

Not particularly a fan of the pointless insults if you lose your ball, either.


Appreciate the feedback! The physics are pretty basic yeah, I'm no programmer so it's just from an asset pack. It follows logic, but it doesn't care about momentum, just where you hit something.

Randomization and such is tricky, I initially planned to do scrolling levels which would allow for longer poems similar to verses (in which case I'd have a few more lives). I didn't personally feel it got old that fast with set words, and scrambling them would remove any strategy in trying to pair up distant words and such, but I'll keep it in mind if I keep working on it.

The insults are meant to be light hearted and should be pretty mild unless you don't break a single block, but they may be a poor fit for the tone in the end.


Good on you for taking criticism well. I didn't get that the bounce-back angle was based on where the ball hit the word block in game - momentum based physics generally make much more sense to me.

I think you're mistaken about scrambling words within a puzzle removing strategy. It would require the player to adapt their strategy to deal with a changing situation in the game, which I think would be more engaging, honestly.

Also, no reason you can't have both randomized boards and static boards under two headings if you wanted to keep your static ones. ;)

Surprisingly good idea. Like advanced fridge magnet poetry.

i adore the idea! thanks for the game

Really cool concept! I dig it.


this is fun! i love it! do you know about quantum sheep haikus? haikus written onto sheep to create random variations. i think looking into the words used for those poems could be really helpful formally.

Ooh that's really cool, can't believe I didn't find that in my research. Glad you liked it!

Very fun concept! Creating different poems with the same words.

This is such a cool idea! Thanks for making this :-)